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Rebar scatter gun ammo
Rebar scatter gun ammo







+1D ion damage vs technologically powered and computerized targets, but -2D against anything else (kind of like firing blanks up close). Ion Rounds: A shotgun shell has plenty of room in it to contain materials that can discharge a great amount of energy, greater than the discharges of devoted ion blasters at times, though at the expense of ammo capacity. +1D against armor, droids, vehicles, etc, but -1D to soft targets. Door Breaker Rounds: Where shredder rounds are best against soft targets, these are best at punching through hard materials, but don't do so well against people.

rebar scatter gun ammo

They do +1D damage to such materials, but -1D to armor, vehicles, droids, etc.

#Rebar scatter gun ammo skin

Shredder Rounds: These rounds have the shell's pellets relplaced with materials better suited to shredding softer materials like skin and muscle instead of punching armor. Damage is 4D/3D/2D, but the anything touched by the flames stays on fire for 2D rounds with damage being rolled every round unless the fire is put out. Incendiary Rounds: The shells' pellets are replaced with a flamable material that ignites and releases a spewing jet of flame from the scatter gun per round, buring flesh and armor on contact. When using solid slugs, the scatter gun's damage is +1D, and the range is 2-5/15/45m. These slugs tend to be rather large, larger than most slugthrower rounds, and having enough propellant behind them to deal massive damage. When replacing these pellet shells with solid slugs, these tend to do much more damage than pellet shells. They lose damage when the pellets "scatter" further apart over distance. Solid Slugs: The scatter gun is named as such because its ammunition propels a mass of small pellets out the barrel, which do damage as long as they stay bunched together when fired, as they "scatter" out the barrel, then potentially "scatter" whatever or whoever they hit. Prices for these are listed above, and they are purchased in packs of 10. The Vanguard Scatter Gun, like most shotguns, is capable of using a variety of alternative ammunition shells to achieve a wide range of desired effects in combat. These are the damages that it does at short, medium, and long ranged, like most shotguns tend to do, especially in shooter video games like Battlefront II. The Vanguard's damage lists three dice codes separated by "/". Star Wars D/6 online character creator and play aid, play online with friends!īelongs to Faction: Star Wars Battlefront II The weapon otherwise operates the same way as with normal ammo in terms of fire rate and magazine size, with slightly higher damage of 6 per shot.Our Patreon: please help out with the running costs of the site! The bullets appear to be tracked as projectiles rather than hitscans, and have some trouble with agile enemies, especially small Stingers where shots will often strike the ground around them. The ammo will curve to hit enemies within the aiming circle even if the Rifle is not pointed directly at them. The Homing ammo defaults to an extremely broad crosshair, but this does not represent shot bloom: rather, it indicates the weapon's tracking area. Turbo ammo deals slightly lower damage, at 4 per shot.

rebar scatter gun ammo

The fire rate takes time to return to the default (indicated by the crosshair slowly shrinking back to normal), meaning that short, rapid bursts offer a balance of firepower and accuracy. With this ammo, the weapon's fire rate accelerates the longer it is fired, peaking after five seconds: this is accompanied by much greater crosshair bloom. Turbo Ammo makes the Rifle a fast-firing automatic weapon and offers five times the magazine size. Both alternate ammo types change the behaviour of the weapon, though not nearly as radically as the alternative ammo for the Rebar Gun.

rebar scatter gun ammo

With standard ammo the rifle is a relatively slow-firing weapon with little meaningful difference between holding the fire button and manually pressing it, with the crosshair initially a point which blooms slightly with repeat shots. It also has a much longer effective range, and since it fires hitscans there is no need to lead targets or compensate for projectile drop. The Rifle deals less damage per-shot than the Rebar Gun, but since it has a magazine rather than being single-shot, it offers the ability to make follow-on shots.







Rebar scatter gun ammo